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Channel: Projects – Froyok – Fabrice Piquet
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Altar

This little altar was a school project. The goal was to experiment hand-painting and the understanding lighting. The mesh was already given we just had to paint it (the lighting inclued). The texture...

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Mecha

This Mecha (Robot) was made for a school project. The goal was to reproduce the leg of an existing concept and then make our personalization over this part while we were following the same style. This...

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Exil

Exil is a personal game project made with the Unreal Engine 4. Exil is a platform game filled with action. In this game you play as a young woman. You can perform walljump, wallrun and other acrobatic...

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Architecture and lighting

Architecture and lighting tests I did back when I was a beta tester on the Unreal Engine 4. I tried to find interesting lighting and mood by playing with some basic shapes, the Global Illumination of...

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Glitch Post-Process

This page showcase my set of post-process materials that I built for the Unreal Engine 4. I recommend watching the youtube video to see some effects in motion. You can buy those post-process materials...

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Drawings

Various drawings, mostly from between 2010 and 2014. My way of drawing is to start with a rough sketch with a big pen to get the big shapes. Then I switch to thinner pencils to add shadows and details,...

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Sci-Fi Terminal

The goal of this little project was a terminal/command line emulation in the Unreal Engine 4. Fully real-time and with keyboard interaction. A few commands are available and give a feedback. The...

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Experimentation

Various tests and experimentation done mostly in the Unreal Engine 4 on my free time. Most of these were conducted between 2014 and 2017 and published on Vine when it was alive. More details over here....

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Exedre – Android

For my Exedre project I worked on a specific character. The initial goal was to make a woman in a sci-fi suit that will be able to wear an armor later. After a few iterations I changed a bit the...

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Old Paper Map

A little side project I did in Substance Designer. I wanted to simulate/create an old map drawn on paper. I started from an SVG shape to define the island/plateau and then used the various filters and...

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