Altar
This little altar was a school project. The goal was to experiment hand-painting and the understanding lighting. The mesh was already given we just had to paint it (the lighting inclued). The texture...
View ArticleMecha
This Mecha (Robot) was made for a school project. The goal was to reproduce the leg of an existing concept and then make our personalization over this part while we were following the same style. This...
View ArticleExil
Exil is a personal game project made with the Unreal Engine 4. Exil is a platform game filled with action. In this game you play as a young woman. You can perform walljump, wallrun and other acrobatic...
View ArticleArchitecture and lighting
Architecture and lighting tests I did back when I was a beta tester on the Unreal Engine 4. I tried to find interesting lighting and mood by playing with some basic shapes, the Global Illumination of...
View ArticleGlitch Post-Process
This page showcase my set of post-process materials that I built for the Unreal Engine 4. I recommend watching the youtube video to see some effects in motion. You can buy those post-process materials...
View ArticleDrawings
Various drawings, mostly from between 2010 and 2014. My way of drawing is to start with a rough sketch with a big pen to get the big shapes. Then I switch to thinner pencils to add shadows and details,...
View ArticleSci-Fi Terminal
The goal of this little project was a terminal/command line emulation in the Unreal Engine 4. Fully real-time and with keyboard interaction. A few commands are available and give a feedback. The...
View ArticleExperimentation
Various tests and experimentation done mostly in the Unreal Engine 4 on my free time. Most of these were conducted between 2014 and 2017 and published on Vine when it was alive. More details over here....
View ArticleExedre – Android
For my Exedre project I worked on a specific character. The initial goal was to make a woman in a sci-fi suit that will be able to wear an armor later. After a few iterations I changed a bit the...
View ArticleOld Paper Map
A little side project I did in Substance Designer. I wanted to simulate/create an old map drawn on paper. I started from an SVG shape to define the island/plateau and then used the various filters and...
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